This sytem is very straightforward. You need Strength to wear any armour, which means Mages will be the last in line to wear anything that is remotely bulky. Skills such as Melee, Ranged etc. do not deterine what equipment you wear. Dungeon Siege 2's System: Skills Determine Equipment. In DS2 Melee, Ranged and Magic each have their own "armor set".
Remove Ancient_Gifts_Beta_1b.ds2res from the Dungeon Siege 2 Broken World Resources directory. Requirements: This mod requires Dungeon Siege 2 Broken World. Compatibility issues: 1. This mod should not conflict with DS2BW, however it does conflict with other mods that modify the hero, skills (active or passive) and GUI. 2.
For Dungeon Siege II on the PC, a GameFAQs message board topic titled "Default skills & skill points for henchmen in every difficulty level".
This is a small mod that exchanges Deru’s and Lothar’s secondary skills of nature and combat so they can take advantage of Broken World’s new skills. (the optional file:) Also gives 4 skill points on level up and gives appropriate bonuses to hireable party characters so everyone can have max skill points.
Ranged builds in Dungeon Siege 2 are the highest physical damage characters in the game. While they do more damage than Melee builds they typically lack the same amount of survivability that Melee can offer you. If you're playing with the Broken World Expansion Pack then you'll be able to access the Blood Assassin skills which compliment Ranged
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dungeon siege 2 reset skill points